Natan Sinigaglia | dottore


This Shader Library comes from a research i did in these 2 years on possibilities offered by GPU.

This text file is temporary, i'm thinking to write a good PDF to explain better all the functions and the algorithms..

version 0.1 is just the first release; in the next days i'll update it with many interesting new features  (...time to write clean patches... )



I have to thanks:

-Michael Mehling, who teached me many hlsl indispensable functions (holy tex2Dlod) while we were at Node08.

-Viktor Vicsek, who let me discover GPU Sprites function.

-Tonfilm, for many usefull HLSL transform functions taken from his ShaderTransform.